Thursday, May 29, 2008

Published by Rockstar Games, Grand Theft Auto IV is a violent obnoxious, sly, richly textured and thoroughly compelling work. It sets a new standard of possibilities in interactive arts. It is by far the best game of the series. In a playtime of more than 40 hours you get to have various Italian and Irish crime families, depraved Russian gangsters, Jamaican addicts, Puerto Rican thugs, a shady Cop, a steroid-addled Brooklyn twonk Brucie Kibbutz and an Eastern European soldier who has become a sentimental Upper West Side metro sexual.

It has an intriguing yet mordacious script created by Dan Houser and Rupert Humphries. Your objective is to guide Niko through the city’s criminal world. As he impresses gang leaders and thugs by helping them in crucial missions, with which he moves the story along. But the real star is the city itself. It’s just like New York in every way it can be represented digitally. The city itself is gorgeously rendered. Webbed hands and expressionless faces are past – every single individual has fingers and skin tone. It’s the fourth (or eighth u might assume) part in the GTA series, the designers evidently guarantee to hold your attention as they develop the story.

Some improvements over the old GTA’s

· Playing area is huge and both the streets and inhabitants are logical and well planned;

· If you need an ambulance dial 911 and voila!! ambulance at your services

· Different cars behave differently

· You win the “warm coffee” achievement, a nice reference to the controversial "Hot Coffee" sex mini-game hidden previously

· The voiceover is faultless with every part well synched

Everything is better than it's been before. There are a few hiccups – the auto targeting in a shoot-out is not so accurate –

It’s not just good it’s wholesome nourishment to the entertainment hungry crowd out there